Separate Render scale?

Is there a way to render to a different resolution than the viewport? e.g. 1920x1080 viewport and window, but 192x108 raster size

Rendertargets could have arbitrary sizes specified in RenderPath

The problem with that is that I don’t think it’s possible to edit the output of the base renderpaths. They don’t output to rendertargets seemingly


Check BloomHDR as an example. It creates rendertargests of smaller size and stretches them back to fullscreen.

there is also a quick but dirty way to set this up: render everything to texture then diplay it as UI billboard.

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