We did try your advice. Now the 3D model keeps on moving towards gravitational force as expected. Now we want a method to stop it when it hit the floor.
RigidBody body = node.CreateComponent();
body.UseGravity = true;
body.Mass = 1.0f;
Now, we have a static floor model loaded. We want to stop the human model at the floor. At the moment, the human model goes below the floor even.
Can you shed some light on this please?