I had noticed that the Window Width and Height are ignored when set using engineParamters_[ ]. The window is initialized maximized. using SetMode works fine after the Graphics subsystem is initialized.
Am I doing something wrong?
Windows 10, VS2017, Urho3d 1.7.1
Hey, fredlangva! Welcome to the community!
This is taken from “class MyApp : public Urho3D::Application” …
virtual void Setup()
// Called before engine initialization. engineParameters_ member variable can be modified here
That’s correct. It doesn’t work on my system. I need to explicitly set the size after initialization. Window title and fullscreen work OK.