Several materails with AngelScript

Hi, simple question:
if i implementing model with one material via AngelScript, it’s look like this:

jack.material = cache.GetResource(“Material”, “mat.xml”);

But how about models with several matarials? How attach second material of model for example?

Use the set_materials method which accepts the index of the material.The number of materials should be equal to number of vertex buffers per model

jack.set_materials(0 ,  cache.GetResource(“Material”, “mat.xml”));
jack.set_materials(1 ,  cache.GetResource(“Material”, “mat2.xml”));
jack.set_materials(2 ,  cache.GetResource(“Material”, “mat3.xml”));
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set_* and get_* methods are internal property accessors.
Just use properties: jack.materials[0]

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u can use ApplyMaterialList() for models with multiple materials (blender can generate this list)

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