im not exactly sure how to use the shader system in urho. I have written a post processed shader but not sure how to get it running in game. Can someone explain how its done?

the multiple viewport example (09_MultipleViewports) shows how to use post shaders. they are attached to the viewport’s renderpath. there is a name that is registered via xml that you use to toggle the shader on/off but the example does it better justice then i can.

ok thanks i will take a look