Converted this above Feature Sample to work on Hololens. All works fine except for shadows.
The default DirectionalLight setup in the StereoApplication in UrhoSharp.SharpReality sets CastShadows to false.
Tried setting the DirectionalLight to cast shadows, and also setup a new light for the scene and tried that way.
Likewise, the default setting for Renderer also is set to not draw shadows, but overriding that also has no effect. And also the Zone component setup override to CastShadows.
Still … no shadows on Hololens.
Any ideas? Is Hololens shadowless?