Shadows on Hololens with Skeletal animation sample


#1

Feature Sample For Skeletal Animation

Converted this above Feature Sample to work on Hololens. All works fine except for shadows.

The default DirectionalLight setup in the StereoApplication in UrhoSharp.SharpReality sets CastShadows to false.

That is shown here:https://github.com/xamarin/urho/blob/050fdf9943b154549e7928b32f398e727191202a/Bindings/Portable/SharpReality/StereoApplication.cs#L110

Tried setting the DirectionalLight to cast shadows, and also setup a new light for the scene and tried that way.

Likewise, the default setting for Renderer also is set to not draw shadows, but overriding that also has no effect. And also the Zone component setup override to CastShadows.

Also reviewed this https://forums.xamarin.com/discussion/72843/urhosharp-is-casting-shadows-possible

Still … no shadows on Hololens.

Any ideas? Is Hololens shadowless?