This is probably a dumb (non-3D programmer) question but do either nodes or components in Urho3D have a size? I don’t see any mention of it in the somewhat sparse documentation.
I assume you just use SetScale to change the size on-screen?
How do you know what the size (scale = 1) is of a Component created like:
var plane = galaxyNode.CreateComponent<StaticModel>(); plane.Model = CoreAssets.Models.Plane;
Are the dimensions always 1?
If you create a cylinder, is the radius 1 and the height 1?