Prior to SlikeNet replacing kNet I had my own framework with RakNet (that’s a lot of nets)
I had a proof of concept compiled with LIBCAT_SECURITY enabled and a certificate pair for encryption.
With more recent builds I have to copy sections of the SlikeNet source to the Urho third party source tree to enable building this way.
Was this trimmed out for any particular reason? I’ve seen enough good shooters ruined by simple network cheats that can headshot the entire map on a whim that I am concerned about security but I’m not experienced enough to be familiar with the best solutions.