Do anyone have any suggestions on smoothing out movement? I think maybe just setting set max FPS. In the video the login scene and lobby scene is running locally local physics, the hangar is running is client/server mode which the server is handling the physics.
Afaik, you can just apply delta or delta time to your player, scene and entity movements. It’s already been used on most of the example demos.
It looks like the player’s position is updated to where it was on the server the moment you stopped walking.