This is classic snake game in four spatial dimensions.
This is not really a game meant to be played by a person. Unless you have basic understanding of 4D geometry, you probably won’t understand much in this “game” as well.
I mostly wanted to experiment with true 4D graphics and animation, without making 3D slices and other 4D-to-3D hacks.
If you want to see it in action, check this out: <10MB web demo
The game will play itself by default, so you don’t have to do anything.
I would have recorded a video, but video compression completely ruins wireframe graphics.
I have a screenshot just in case, but static pictures doesn’t really show much:
Finally, there’s a document that explains underlying math and logic, to certain degree:
This is technically made with Urho, so I feel like sharing it here.