I am trying to sort out the 2d Physics implementation stuff for myself. Right now LogicComponent do not have any subscription for 2d physics update events, so we can’t use LogicComponent#FixedUpdate and other fixed update related methods in this case because no one will call them . How we are supposed to fixed steps for 2d graphics in this case? subscribe manually? or may be extending LogicComponent class?
Another question is: do we think that PhysicsWorld2D and 3D version of it PhysicsWorld can exists simultaneously? if no - then I can just subscribe LogicComponent for the 2D events, if 2D physics world component created