What seems to be the difference between creating a scene node as REPLICATED or creating it as LOCAL. When and where should these node creation modes be used
Seems to be a networking-related thing. Replicated ones are sent over the network.
Apparently for a single player game you should go with local nodes (in case replicated ones carry some kind of overhead). In an online game it’s trickier.
Check this out: topic221.html
PD: Thanks! I didn’t know that either so I guess we both have learnt something.
My Bad, of all the times I use this forums search engine I just forgot to do so this time around making me duplicate an already solved request
Thanks so much for the link