[SOLVED] Difference Between Replicated and Local Nodes

What seems to be the difference between creating a scene node as REPLICATED or creating it as LOCAL. When and where should these node creation modes be used

Seems to be a networking-related thing. Replicated ones are sent over the network.

Apparently for a single player game you should go with local nodes (in case replicated ones carry some kind of overhead). In an online game it’s trickier.

Check this out: topic221.html

PD: Thanks! I didn’t know that either so I guess we both have learnt something.

:frowning: My Bad, of all the times I use this forums search engine I just forgot to do so this time around making me duplicate an already solved request :blush:

Thanks so much for the link