[Solved] How To Add Node* To VariantMap in Lua?

Edit: This worked:

local v = Variant(self.targetData.node_)
local ed = VariantMap()
ed["Node"] = v
SendEvent("GetNodeInfo", ed)

Unfinished script for snippet reference:

[spoiler][code]
Cyberetta = ScriptObject()

function Cyberetta:Start()
self.skillData =
{
clientExecuting_ = false,
elapsedTime_ = 0.0,
cooldown_ = 0.0
}

self.targetData =
{
node_ = nil,
lc_ = “”,
clientID_ = -1,
nodeID_ = -1
}

self:SubscribeToEvent(“SkillbarButt”, “Cyberetta:HandleSkillbarButt”)
end

function Cyberetta:Stop()
if self.skillData.clientExecuting_ then
local ed = VariantMap()
SendEvent(“TouchUnSubscribe”, ed)
end
end

function Cyberetta:HandleSetNodeInfo(eventType, eventData)
local sceneNode = eventData[“Node”]:GetPtr(“Node”)

if sceneNode == self.targetData.node_ then
self.targetData.lc_ = eventData[“Lc”]:GetString()
self.targetData.clientID_ = eventData[“ClientID”]:GetInt()
self.targetData.nodeID_ = eventData[“NodeID”]:GetInt()
end

self:UnsubscribeFromEvent(“SetNodeInfo”)
end

function Cyberetta:HandleSkillbarButt(eventType, eventData)
local skill = eventData[“Skill”]:GetString()
if skill ~= “Cyberetta” then
return
end

local blindLC = self.node:GetComponent("Blind")
local isBlind = false

if blindLC ~= nil then
  isBlind = blindLC.isBlind_
end
 
if self.skillData.clientExecuting_ == true and isBlind == true then
  return
end

self.skillData.clientExecuting_ = true
self.skillData.elapsedTime_ = 0.0

local ed = VariantMap()
SendEvent("TouchSubscribe", ed)

self:SubscribeToEvent("TouchEnd", "Cyberetta:HandleTouchEnd")

end

function Cyberetta:HandleTouchEnd(eventType, eventData)
if ui.focusElement ~= nil then
return
end

self:UnsubscribeFromEvent(“TouchEnd”)

local ed = VariantMap()

SendEvent(“TouchUnSubscribe”, ed)

local cameraNode = self.node:GetChild(“cameraNode”)
local camera = cameraNode:GetComponent(“Camera”)

local pos = { x = 0.0, y = 0.0}
pos.x = eventData[“X”]:GetInt()
pos.y = eventData[“Y”]:GetInt()

local cameraRay = camera:GetScreenRay(pos.x / graphics.width, pos.y / graphics.height)

local physicsWorld = self.node:GetScene():GetComponent(“PhysicsWorld”)

local raeResult = physicsWorld:RaycastSingle(cameraRay, 10000.0, 2)

if raeResult.body ~= nil then
self:ClearTarget()

self.targetData.node_ = raeResult.body:GetNode()

self:SubscribeToEvent("SetNodeInfo", "Cyberetta:HandleSetNodeInfo")

local v = Variant(self.targetData.node_)
local ed = VariantMap()
ed["Node"] = v
SendEvent("GetNodeInfo", ed)

if self.targetData.clientID_ ~= -1 then
  self:Exec(0.0, true)
end

else
self.skillData.clientExecuting_ = false
end

end

function Cyberetta:Exec(timeRamp, sendToServer)
if engine:IsHeadless() ~= true then
–particles and sound
end
print(“execing”)
end

function Cyberetta:ClearTarget()
self.targetData.node_ = nil
self.targetData.lc_ = ""
self.targetData.clientID_ = -1
self.targetData.nodeID_ = -1
end

[/code][/spoiler]

Hello, I’m getting “attempt to call method ‘SetPtr’ (a nil value)” with the following lua code:

local ed = VariantMap()
ed:SetPtr("Node", self.node)
SendEvent("GetNodeInfo", ed)

Thanks for any help.

Full, incomplete script:

[spoiler][code]
Cyberetta = ScriptObject()

function Cyberetta:Start()
self.skillData =
{
clientExecuting_ = false,
elapsedTime_ = 0.0,
cooldown_ = 0.0
}

self:SubscribeToEvent(“SetNodeInfo”, “Cyberetta:HandleSetNodeInfo”)
local ed = VariantMap()
ed:SetPtr(“Node”, self.node)
SendEvent(“GetNodeInfo”, ed)

self:SubscribeToEvent(“SkillbarButt”, “Cyberetta:HandleSkillbarButt”)
end

function Cyberetta:Stop()
if self.skillData.clientExecuting_ then
local ed = VariantMap()
SendEvent(“TouchUnSubscribe”, ed)
end
end

function Cyberetta:HandleSetNodeInfo(eventType, eventData)
local sceneNode = eventData[“Node”]:GetPtr(“Node”)

if sceneNode == self.node then

end

self:UnsubscribeFromEvent(“SetNodeInfo”)
print(“got SetNodeInfo”)
end

function Cyberetta:HandleSkillbarButt(eventType, eventData)
local skill = eventData[“Skill”]:GetString()
if skill ~= “Cyberetta” then
return
end

local blindLC = self.node:GetComponent("Blind")
local isBlind = false

if blindLC ~= nil then
  isBlind = blindLC.isBlind_
end
 
if self.skillData.clientExecuting_ == true and isBlind == true then
  return
end

self.skillData.clientExecuting_ = true
self.skillData.elapsedTime_ = 0.0

local ed = VariantMap()
SendEvent("TouchSubscribe", ed)

self:SubscribeToEvent("TouchEnd", "Cyberetta:HandleTouchEnd")

end

function Cyberetta:HandleTouchEnd(eventType, eventData)
if ui.focusElement ~= nil then
return
end

self:UnsubscribeFromEvent(“TouchEnd”)

local ed = VariantMap()
SendEvent(“TouchUnSubscribe”, ed)

local cameraNode = self.node:GetChild(“cameraNode”)
local camera = cameraNode:GetComponent(“Camera”)

local pos = { x = 0.0, y = 0.0}
pos.x = eventData[“X”]:GetInt()
pos.y = eventData[“Y”]:GetInt()

local cameraRay = camera:GetScreenRay(pos.x / graphics.width, pos.y / graphics.height)

local physicsWorld = self.node:GetScene():GetComponent(“PhysicsWorld”)

local raeResult = physicsWorld:RaycastSingle(cameraRay, 10000.0, 2)

if raeResult.body ~= nil then
local targetNode = raeResult.body:GetNode()
–self:Exec()
else
self.skillData.clientExecuting_ = false
end

end

function Cyberetta:Exec(clientID, nodeID, timeRamp, sendToServer)
if engine:IsHeadless() ~= true then
–particles and sound
end

end

[/code][/spoiler]