Is there a way to play animation in the Editor, if there is, can someone be kind enough to explain to me how (or would I have to use scripts). If there isn’t yet, then is there any plan of implementing it later as time goes by. Humbly waiting for your replies, thanks alot
On the animation model, up the animation count and set the animation you want to see.
Made a video of it: youtube.com/watch?v=wwI4iumgZKQ
Not as fast as friesencr, here are some more tips:
Almost any kind of animation can be played in the Editor:
AnimatedModel:
- Select the AnimatedModel in ‘Hierarchy’ panel
- In ‘Attribute inspector’ panel > AnimatedModel, scroll to bottom and set Anim State Count to the number of animation files (*.ani) and press enter
- Scroll to bottom and click ‘Pick’ buttons to browse to your animation files (for Jack it is Jack_Walk.ani located in ‘Bin/Data/Models’ folder)
- Set Weight to 1 and click on the ‘Test’ button to play/pause your animation
If you want to test it instantly, run example 18_CharacterDemo, press one of the WSAD keys (to trigger walk animation) and simultaneously press the ‘F5’ key to save the scene.
Then open this scene (located in Bin/Data/Scenes/CharacterDemo.xml) in the Editor, press the ‘Play’ button located top-left, select Jack and check the AnimatedModel settings in the ‘Hierarchy’ panel
For AnimatedSprite2D, ParticleEmitter2D, ParticleEmitter and shader animations, simply press the ‘Play’ button located top-left.
I think BillboardSet and animations from examples 30 and 31 are the only exceptions.
Thanks a lot Mike and Friesencr, I now have it figured out . I never knew it was just there staring at me