[Solved] Render Path - render scene to an off-screen buffer

I’m trying to achieve a lower resolution “fake” full screen by using the desktop’s native resolution for a full screen window and copying a lower resolution FBO of the scene render to it.

I’m wondering if this is possible? and if so, how to set this up in a render path? So that the targets of the scenepass(es) are going to the FBO at a lower resolution.

Thanks,
-Jon

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I got it figured out. Just needed to specify the “output” for each pass.

-Jon