[SOLVED]Zone inside Zone?

It seems Zone inside Zone not get along with each-other well, for example one zone has a blue ambient and another small red zone inside blue zone. in editor when moving inside those zones only you see 1 of them.

The important thing to notice is that when rendered, each drawable will pick one zone, so if you have e.g. a large plane mesh you won’t see multiple zones’ effect on it. Use the zones’ priority value to control which overlapping zone has higher priority.

You can create an intermediate zone and use “Use gradient” option

Thanks for all answers, Priority did work, using gradient is good options too beside priority.
:slight_smile: