Some bug for urho3d

I think following code
void LogicComponent::HandlePhysicsPostStep(StringHash eventType, VariantMap& eventData)
{
using namespace PhysicsPostStep;

// Execute user-defined fixed post-update function
[b]FixedUpdate(eventData[P_TIMESTEP].GetFloat());[/b]

}

should be

void LogicComponent::HandlePhysicsPostStep(StringHash eventType, VariantMap& eventData)
{
using namespace PhysicsPostStep;

// Execute user-defined fixed post-update function
[b]FixedPostUpdate(eventData[P_TIMESTEP].GetFloat());[/b]

}

Good find, thanks!