I am a professional game developer and i am planning to release my game which has been approved on Steam Greenlight during the next year (i keep my project name secret for the moment on this forum).
I am very interested to use urho3D as a game engine base and expand it’s features. You guys are doing a great work
I have some questions before making the switch !
1- Is there any automated way to generate the “include” folder when i am building the engine from the source ?
2- I have noticed that the decals in the decals sample are not affected by lights and shadows. Is it possible to make them affected by the lighting ? Or is it planned ?
3- Is there any roadmap for the engine or can you tell me which are the next big planned features ?
4- What about the recast “detourcrowd” integration ? will it be finished soon or should i add this feature myself ?
Thank you for your time and i am looking forward to discuss with you guys.