SSAO, Parallax mapping etc

Ok, couple of features that I will need at some time (I might try to get some of these working but if someone already have these, could share?)

I try to code some of these and will share if I success.

I’m also trying to do some ambient occlusion shaders. You can look here:
I’ll try to clean it this week. Only OpenGL for now.

Some time ago on the old Urho3D google forum I’ve posted a soft billboard example, I’ll try to update it.

Excellent, thanks. I surely will check these out.
And yeah, I like glsl but never coded in hlsl. I think there is hlsl2glsl but not glsl2hlsl, so maybe I should learn hlsl and convert shaders to glsl…well, we will see, time tells.

A few interesting links.