SSDO or SSAO examples?

Does anyone know any good examples of such algorithms? Can they be implemented entirely as a post-fx?

I cannot speak for SSDO since I’m not familiar with it, but I am using SSAO in my project. I don’t have the link for it, but I believe what we are using right now is a modified version of the one made by @artgolf1000. This one is implemented entirely as a post process, which is - as far as I know - the norm for SSAO. If you are looking for really high quality ambient occlusion, you might have to bake something yourself. Best of luck.

-Don

take a look on this Alchemy ambient occlusion

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