Stealing Panda3D's Render Pipeline


#41

This is description of PBR model for some proprietary 3d software.

The Enterprise PBR Shading Model (DSPBR) is a material model for physically based rendering, supported by all renderers in the 3D EXPERIENCE Platform


#42

It can be used in commercial projects, as long as there is attribution and is shared alike. Similar to GPL.


#43

Thanks for clarifying, I misread the title and was thinking that it’s an actual graphics shader in GLSL or HLSL. OK, so it’s just a shader model, the theory based on which you can program your own shader.