Stealing Panda3D's Render Pipeline


This is description of PBR model for some proprietary 3d software.

The Enterprise PBR Shading Model (DSPBR) is a material model for physically based rendering, supported by all renderers in the 3D EXPERIENCE Platform


It can be used in commercial projects, as long as there is attribution and is shared alike. Similar to GPL.


Thanks for clarifying, I misread the title and was thinking that it’s an actual graphics shader in GLSL or HLSL. OK, so it’s just a shader model, the theory based on which you can program your own shader.