Let me explain further about the potential of Urho.
Only if we have -
- A better and stronger editor (current editor is really elegant actually), e.g. if it’s based on something like QT,
- AngelScript IDE/Debugger() or another well integrated script with IDE and debugger
- Workflow optimized: e.g. model export, prefab, editor workflow, binary packing, etc.
We can use it to make games in an efficient and professional way!
It’s as powerful as Unity but with clean, elegant, well-designed and easy-to-maintain source code and powerful community behind it! Who knows how far can Urho3D go!
Let me add some more words. I also used / further developed game engines like Unreal Engine, Gamebryo, Nebula Device 3, cocos2d-x, Unity, etc. for commercial or casual projects. The best part of Urho is that though it’s very professional we still get lightweight and elegant game engine implementations. With some more additional work Urho can be very powerful. Obviously, @cadaver is one of the best game engine programmers on this planet. His leaving is a huge loss for the project. If there is any chance he can be on this project, please happen.