Text3D rendering looks blurry and incorrect

This is what I notice so far, experiment is done with both Text3D and RichText3D components, both work similar when rendering text.
The second screenshot shows the problem a bit more - the glyphs are cut off on the edges, very noticeable on the small letter “e”.

You should use signed distance field fonts (ones with .sdf extension in Data/Fonts folder). For reference see sample 35.

I need to use TrueType fonts for my project…

Fonts aren’t showing up in the sample.