Text3D rendering looks blurry and incorrect


This is what I notice so far, experiment is done with both Text3D and RichText3D components, both work similar when rendering text.

The second screenshot shows the problem a bit more - the glyphs are cut off on the edges, very noticeable on the small letter “e”.


You should use signed distance field fonts (ones with .sdf extension in Data/Fonts folder). For reference see sample 35.


I need to use TrueType fonts for my project…


Fonts aren’t showing up in the sample.