sadly I have encountered another problem with my terrain where I am out of ideas.
In addition to the heightmap I have created a colormap with the same size - for testing purposes I used it with the default TerrainBlend material as weight map. And it almost works perfectly, however the texture becomes more and more offset the further bottom/right I go.
I had thought of two potential issues, though neither of them changed anything:
-> The height/colormap are NPOT (currently 2165x1192, resizing them to 2048x2048 changed nothing)
-> The texture2d sampling in the shader gets imprecise coordinates (changing vTexCoord and vDetailTexCoord to highp changed nothing)
Thanks in advance!