Textures in samples not rendering


#1

There don’t seem to be textures in this sample (see above) on a fresh build of 48a1f3dcddb4e5a29006b2264d29e7e8b9be4725

Are there some issues with high DPI? I managed to build and run samples on OSX, but that was Urho3D 1.5 I think.

Is there anything I can look at to debug?

Cheers,

Ben


#2

Damn I should have used the search before posting:

Adding the -gl2 switch when running the samples works for me.