Triangles calculation in DebugHud


How triangles are counted in DebugHud? I see that I have counted about 8 times more than it is in models. What could be the reason for this surplus?


More info, plz. Shadows, viewports, text, anything.
E.g. screenshot of Uhro window.


I found same problem some time ago. DebugHud always add its text triangles to summary triangles count. It adds about 10000 triangles if DebugHud is in DEBUGHUD_SHOW_ALL mode.

11768 triangles for only 10 cubic meshes