UIElement.GetChild is always ambiguous when using literals

The function offers several overrides, but when called like:

UIElement.GetChild(“ChildName”)

It’s interpreted as ambiguous by clang++ (and I assume every other compiler out there).

The ambiguity comes from both String and StringHash being able to be constructed with a string literal, so there’s no way for the compiler to differentiate from the different overrides:

UIElement* GetChild(const String& name, bool recursive = false) const;
UIElement* GetChild(const StringHash& key, const Variant& value = Variant::EMPTY, bool recursive = false)

It’s not that it’s a big deal, but it’s certainly confusing. I’m not posting this as an issue because I don’t think it really is.

Any thoughts on how could this be improved (or if it needs improving at all)?

The latter function is quite different in functionality (find child with specific var) so it could be renamed eg. GetChildWithVar().

I think they should really have different names then. They’re not really the same thing. GetChildWithVar is a lot less confusing. With GetChild the purpose of the function is not really clear.