Underwater Distortion Effect (GLSL)

Just another work in progress glsl shader that I’m working on while learning how Urho shader works… :slight_smile:


1 Like

cool) but you probably need also add caustics effect for underwater land and objects for more realistically underwater world.

see this blender example: rghost.ru/7WyKYrf9z (first big grey button - “???”)
there a lot glsl shaders for water effects, probably they maybe ported into urho

[quote=“codingmonkey”]cool) but you probably need also add caustics effect for underwater land and objects for more realistically underwater world.

see this blender example: rghost.ru/7WyKYrf9z
there a lot glsl shaders for water effects, probably they maybe ported into urho[/quote]

Thanks and yes I agree. I will post source soon and maybe the water shader example can be completed. :slight_smile:

[quote=“codingmonkey”]cool) but you probably need also add caustics effect for underwater land and objects for more realistically underwater world.

see this blender example: rghost.ru/7WyKYrf9z (first big grey button - “???”)
there a lot glsl shaders for water effects, probably they maybe ported into urho[/quote]

Latest verison of water shader and other fantasic things
devlog-martinsh.blogspot.ru/
artmartinsh.blogspot.ru/

[quote=“codingmonkey”]cool) but you probably need also add caustics effect for underwater land and objects for more realistically underwater world.

see this blender example: rghost.ru/7WyKYrf9z (first big grey button - “???”)
there a lot glsl shaders for water effects, probably they maybe ported into urho[/quote]

Wow… I can’t wait to have this in Urho

I’m also interested in this.

Hey guys, already updated with the code. :smiley:

This one looks pretty cool. I think having couple particle emitters to shoot bubbles could work really well in there.

Thanks Tikari. Yes and some other effects as well. :slight_smile: