I had to change some of the code in the engine to suit my needs. But now I am getting lots of errors for the files generated on the fly by tolua++ (all the apibindings .cpp files)
I think it might be because I have to update the toluabind.c and .h files as it says in their header that the files were generated by tolua++ on 10 August so how would I update these 2 files?
Also these files have bytecode. How would I generate it instead of c bindings?
Here is the header of the toluabind.c file
/* ** Lua binding: tolua ** Generated automatically by tolua++-1.0.93 on Mon Aug 10 22:44:52 2015. */ #ifndef __cplusplus #include "stdlib.h" #endif #include "string.h" #include "tolua++.h" ...