Couple of things, a code dump (with support) is in the works where I'm dumping a heap of commercial material at Eugene for optional use in his work. Entirely optional.
- Storage: 15gb is indeed too much, I know this as a motorcyclist having been smashed to bits by a car annually. 64gb storage is the maximum hardware I carry with me to do actual work with. Your material is always in jeopardy. Sure you're not looking at debug symbols?
Desktop software development has become so rare that I find it hard to believe how much hostility I've just read. Would everyone prefer a crippled web-based editor that can do diddly or a proper desktop editor that can actually use their hardware appropriately?
The multi-viewport issue is a lot easier to just resolve by switching purely to OGL than DX, in DX multiple viewports are pure pain. In OGL it's not that bad ... something OpenGL is actually good at ... shocker.
Reality is, those storage concerns are moot, most likely it's just an inexperienced dev working out the release cycle.
What are you doing that is impressive enough that it gives you right to comment like a god?
We should commend those efforts. We should appreciate those that try to be better than mere web developers.
I entrust code to people that I believe can use it. Persons that are top tier, I genuinely believe Eugene is on a roll and will find himself as the cheese sooner than he'd like.