Urho3D V1.5 released


#1

V1.5 is out now. Thanks to all contributors! Highlights this time include the new Database & Localization subsystems, and extensive SSE math optimizations contributed by clb.

Release post: urho3d.github.io/releases/2015/1 … lease.html
Source code: github.com/urho3d/Urho3D/archive/1.5.zip
SourceForge file archives: sourceforge.net/projects/urho3d/ … rho3D/1.5/


#2

Congrats!


#3

Congratulations! Urho3D the best!


#4

I agree!
The best engine of that met.


#5

Very well) But there is still so many things what are needed to implement in future. Keep it up!


#6

Awesome !


#7

This is awesome! Congrats :slight_smile:

Side Note: Not sure of this, but currently I’m seeing a blank page on github.io or at least on Urho3D’s pages


#8

I can’t duplicate that. Your URL in the photo you provided doesn’t look anything like how I’d obtain an Urho3D release either. I go to sourceforge.net/projects/urho3d/files/Urho3D/ . So, how do you get to the URL in your photo?


#9

[quote=“bvanevery”][quote=“rasteron”]
Side Note: Not sure of this, but currently I’m seeing a blank page on github.io or at least on Urho3D’s pages
[/quote]

I can’t duplicate that. Your URL in the photo you provided doesn’t look anything like how I’d obtain an Urho3D release either. I go to sourceforge.net/projects/urho3d/files/Urho3D/ . So, how do you get to the URL in your photo?[/quote]

Yes sorry, old post and probably some down time on github’s io pages last week. :slight_smile:


#10

I’m try 12_PhysicsStressTest.lua, in line 77, scene_.Update function
for _, spriteNode in ipairs(spriteNodes) do is dieloop in spriteNodes[1]
change to for i= 1, NUM_SPRITES do local spriteNode= spriteNodes[i ]
the sample is work ok!!!
in the all samples, pairs ipairs ALL ERR!
please change, thanks to you!
compile luajit2.1 + mingw32 VERSION, that very thank!!!

and in 12_PhysicsStressTest.lua,
coroutine is dieloop! this is a ERROR!