Hello, I am start to experiment with Urho3D on Android, I have already built the system and install into mobile device successfully, I follow the launcher example to using Urho3DPlayer load the script from assets folder, but is it possible to load the script from app’s internal storage (eg. /data/data/com.github.urho3d.launcher) or sdcard storage (eg. /mnt/sdcard)?
After some testing, I find out I can set the resources prefix path to sdcard or internal storage to achieve the goal.
Thank for the nice engine.
Good to hear you solved your issue. Also, welcome to the forums!