Vegetation example


#1

Is there any vegetation rendering example for Urho3D? Like this one for Ogre: http://www.ogre3d.org/forums/viewtopic.php?f=25&t=85626


#2

Hey smellymumbler,

For the grass part, you can check out Lumak’s 10K grass nodes…

Hope that helps.


#3

Is there anything like automatic billboarding for trees and stuff?


#4

I have written some vegetation stuff including grass, billboards, per-instance wind and smooth LOD transition, but it is pretty dirty and I haven’t published it.

So, it is possible in Urho via almost standard rendering classes.


New to engine and curious about capabilities
#5

I’d like to see this released, dirty or not, and have others contribute to it.


#6

Very impressive, thank you! :slight_smile:


#7

@Lumak

I am not going to support this repo.
However, if one find this code useful, one may use it.


#8

Awesome, thx Eugene.