Visualization of different avoidance algorithms


#1

This is really cool for grass and other stuff.


#2

Fascinating! Do you have a repo you can share?


#3

Oh, it’s not mine. Just found on reddit.


#4

Seems like this could be done with a StaticModelGroup and some wrapping LogicComponent to create the Nodes and lerp their transforms based on the position/velocity/mass/radius of nearby RigidBodys.