I’ve been working on this thing since February 2017 using this engine, and I ought to show it to you.
It’s a 3D platforming bullet hell where all enemies are dead at the start of the level, and you must revive them all and return to the altar while running away from their attacks. Features low-poly Nintendo 64 graphics and gratuitous manliness.
It takes place in the aftermath of a brutal holy war between sects of a fictional, monolithic religion. You are Grungle the War Priest, and you must go about the business of reviving all of those who died, but the ancient feuds still remain, and your fellow corrupted clergy will do all that they can to hurt you.
Urho3D served me pretty well, overall, in the making of this game. I did have some hang-ups with it, though. I think after a little bit I will write something up about my experience of using the engine. It was a pretty big journey, because the game actually started out as a first person shooter with an entirely different mechanic.