Lately, there has been tons of discussion about the future of the engine. Some people are comfortable with it the way it is, others want more features, others want less. This is all great because it shows that the community is passionate about the project. Also, since the project is open, anyone can do what they think it’s best, but it’s good to know what others are thinking, so you know that your contribution won’t be useless.
So, what would you like to see in Urho Core?
- Area Lights
- SDF Shadows
- Octahedral Impostors
- QT / imgui editor
- More samples
- Dynamic sky models
- GI - Radiance Hints? Voxel Cone?
- MSAA, SMAA
- Automatic instancing
- Ocean shader
- Networking examples: lobby, PVP
- Physics samples: destructables, fluids, controllers
- IK Examples: Limb IK, Aim at IK
- LOD for foliage, vegetation
- Performance improvements
- Bug fixing