Where I was at, ten years ago

BattleCow
A medieval tower defence game, called Cow Nation - the cattle are revolting! And they have siege weapons!

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Yep, the good old days.

What engine was used? What’s the thing about this project that makes you feel a bit ashamed that you didn’t knew back then but know now?

I wrote my own engines back then, I did not feel the need for community support, I just wanted to rush into the commercial space and own some of it, but the game was tested on gamebryo and worked for multiplayer on a lan
Also, I was not “qualified” back then, I was just a talented amateur coder, who coded robotics 3d stuff for a day gig, for the big four auto companies, and its also worth noting, I stopped playing games, a very long time ago, and started to just be an observer of my market and my competition - I spend very little time playing games, despite making them a career choice
What one thing can I say that makes me ashamed, when there are so many on reflection?
The main one is, I thought I had a fun idea, and the fun police told me it’s not ok to do that. I am ashamed that my concept was taken to be politically incorrect, by a group of my peers. I am shameless, I do not accept responsibility for my political incorrectness. I am an artist, and this is my art. It may not be a picture, but it is my art, and I would do it for free, if I could not secure payment.

Looks pretty impressive :+1: The first entry of my blog (2008) actually started with my first gamedev days preparing for my first ludum dare-competition.

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My silly cow game was not entered into the 2011 IGF, international game festival, no, we went with a 3d jousting game i wrote the physics for, i was heartbroken - we lost, mainly because most of the judges were not willing to wait for over 2TB of arena details to load

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“falling dude under zero y plane” - print it, and take it to the museum of modern art, grant them rights to display but not reproduce it - its YOUR ART! You OWN this image, so stand up and own your intellectual property! I could give lessons on it, but its not my day job.

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2009 was the year I first used the name LucKey Productions for a school project. A name which would reemerge only years later.

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Ten years ago, that was 2009 wow!!

I was interning during my school days and that was when I actually looked towards game dev as something that I might enjoy. It all happened when I discovered Dark GDK while trying to download Visual C++ 2008 :sweat_smile: , was just fiddling around it. Unfortunately, I can’t find where these project are

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Over time, software developers tend to lose track of their own work, it’s ok, it represents some homework you did once, you don’t need to keep it all for reference

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It seems the oldest digital creation I still have is from 2000 which is a render of a giant bug in its larval stage. Showing once again how poetically fitting the past can be. :wink:

Too bad I lost the gnome, hamster and garbage robot. I really was more proud of those.

my oldest public domain work used to be on here
http://u.wants.it
this was sort of my first public web thing, a looong time ago, its host is a really nice guy in south east asia who owes me nothing, but held this up over 20 years
some of its broken now, but its still up
I would rather trust my old stuff to an eastern european or asian i know, than some random website like github, because i stand a better chance to recover it